Leslie's historic UK Guide Badge Syllabuses

Subtitle

 

1919 POR - Sportswoman Badge


Must know by heart - Newbolt's poem, "Play the Game."

Must be able to play two of the following:- Rounders, tennis, cricket, hockey, basket or net-ball, lacrosse.

Follow up a track of halt-a-mile in 25 minutes.

Show proficiency in - Stalking, despatch-running, flag-raiding (must secure a flag herself in two successive games).

Must gain 70 per cent. marks in an observation game.

The Guider must certify that the Guide shows fairness of play and adherence to the rules in all games.

1920 (March) Girl Guide Badges and How to Win Them 1st edition - Sportswoman Badge


1) Must know by heart Newbolt's poem "Play the Game" (Vitaie Lampada).

2) Must be able to play two of the following games: Rounders, tennis, cricket, hockey, basket or net ball, lacrosse.

3) Follow up a track of half-mile in 23 minutes.

4) Show proficiency in: Stalking, dispatch running, flag raiding.  (She should secure a flag for herself in two successive games.)

5) Must gain 70% marks in an observation game.

6) The Guider must certify that the Guide shows fairness in play, and adherence to the rules of all games.

1921 POR - Sportswoman Badge

Must be able to play two of the following: 
Rounders, tennis, cricket, hockey, basket or net-ball, lacrosse, badminton.
Follow up a track of half a mile in 25 minutes.
Show proficiency in stalking, despatch-running, flag-raiding (must secure a flag herself in two successive games).
Must gain 70 per cent. marks in an observation game.
The Guider must certify that the Guide shows fairness of play and adherence to the rules in all games.

1924 POR - Sportswoman Badge


Must be able to play two of the following: 

Rounders, tennis, cricket, hockey, basket or netball, lacrosse, badminton, Captain-ball or release ball, stool-ball.

Follow up a track of half a mile in 25 minutes.

Show proficiency in Stalking, despatch-running, flag-raiding (must secure a flag herself in two successive games).

Must gain 70 per cent marks in an observation game.

The Guider must certify that the Guide shows fairness of play and adherence to the rules in all games.

1925 Girl Guide Badges and How to Win Them 8th edition - Sportswoman Badge

1) Must be able to play two of the following games: Rounders, tennis, cricket, hockey, basket or net ball, lacrosse, badminton, captain ball or release ball.
2) Follow up a track of half-mile in 25 minutes.
3) Show proficiency in: Stalking, dispatch running, flag raiding, (She should secure a flag for herself in two successive games.)
4) Must gain 70 per cent. marks in an observation game.
5) The Guides must certify that the Guide shows fairness in play and adherence to the rules of all games.
1927 (July) - Hints on Girl Guide Badges - 10th edition - Sportswoman Badge

1) Must be able to play two of the following: 

Rounders, tennis, cricket, hockey, basket or netball, lacrosse, badminton, Captain-ball or release ball, stool-ball, golf.

2) Follow up a track of half a mile in 25 minutes.

3) Show proficiency in stalking, despatch running, flag raiding.  (Must secure a flag herself in two successive games.)

4) Must gain 70 per cent marks in an observation game.

5) The Guider must certify that the Guide shows fairness of play and adherence to the rules in all games.

1929 (July) - Hints on Girl Guide Badges 12th edition - Sportswoman Badge

Must be able to play two of the following: 

Rounders, tennis, cricket, hockey, basket or netball, lacrosse, badminton, Captain-ball or release ball, stool-ball, golf.

Follow up a track of half a mile in 25 minutes.

Show proficiency in three stalking or scouting games.

Must gain 70 per cent marks in an observation game.

The Guider must certify that the Guide shows fairness of play and adherence to the rules in all games.

1930 POR - Sportswoman Badge


Must be able to play two of the following: 

Rounders, tennis, cricket, hockey, basket or netball, lacrosse, badminton, Captain-ball or release ball, stool-ball, golf.

Follow up a track of half a mile in 25 minutes.

Show proficiency in three stalking or scouting games.

Must gain 70 per cent marks in an observation game.

The Guider must certify that the Guide shows fairness of play and adherence to the rules in all games.

1931 POR - Sportswoman Badge


Must be able to play two of the following: 

Rounders, tennis, cricket, hockey, basket or netball, lacrosse, badminton, Captain-ball or release ball, stool-ball, golf.

Follow up a track of half a mile in 25 minutes.

Show proficiency in three stalking or scouting games.

Must gain 70 per cent marks in an observation game.

The Guider must certify that the Guide shows fairness of play and adherence to the rules in all games.

1932 POR - Sportswoman Badge


Be able to play two of the following: 

Rounders, tennis, cricket, hockey, basket or netball, lacrosse, badminton, captain-ball or release ball, stool-ball, golf.

Follow up a track of half a mile in 25 minutes.

Show proficiency in three stalking or scouting games.

Must gain 70 per cent marks in an observation game.

The Guider must certify that the Guide shows fairness of play and adherence to the rules in all games.

1933 Hints on Girl Guide Badges - 15th Edition - Sportswoman Badge

1) Be able to play two of the following:
Rounders, tennis, cricket, hockey basket or net-ball, lacrosse, badminton, captain-ball or release ball, stool-ball or golf.
2) Follow up a track of half-a-mile in 25 minutes.
3) Show proficiency in three stalking or scouting games.
4) Gain 70 per cent. marks in an observation game.
(The Guider must certify that the Guide shows fairness of play, and adherence to the rules in all games.)

1935 POR - Sportswoman Badge - Deleted.  Combined with revised Athlete Badge test.

1983 Guide Badge Book - Sportswoman Badge


Before starting to work for this badge you must either have taken part for at least three months in a sport in which you act as an individual, e.g. Archery, Athletics, Fencing, Golf, Gymnastics, Horse-riding, Judo, Orienteering, Racquet sports, Skating, Ski-ing, Swimming, Trampolining or have played regularly for three months as a member of a team in any team sport.

1) When you start to work for the badge, with your coach, teacher or qualified instructor, set yourself targets for improvement over at least the next six weeks.

2) a) Know the rules of the sport and the safety rules applicable to it.

b) Know what clothing and equipment is needed and how to care for it.

3) Demonstrate to the tester the warming-up activities appropriate to your chosen sport or discuss with him or her the preparations for participating in it.

4) Demonstrate to the tester, or take proof of, the progress you have made in your chosen sport.  Discuss this with him or her and set yourself targets for the future.

5) Fin out more about your chosen sport by watching a television series on it, studying a sporting personality or reading a book about it.  Talk to the tester about what you have learnt.

You may gain and wear another Sportswoman Badge later on if you qualify in a further sport.

1986 Guide Badge Book - Sportswoman Badge


Before starting to work for this badge you must either have taken part for at least three months in a sport in which you act as an individual, e.g. Archery, Athletics, Fencing, Golf, Gymnastics, Horse-riding, Judo, Orienteering, Racquet sports, Skating, Ski-ing, Swimming, Trampolining 

or have played regularly for three months as a member of a team in any team sport.

1) When you start to work for the badge, with your coach, teacher or qualified instructor, set yourself targets for improvement over at least the next six weeks.

2) a) Know the rules of the sport and the safety rules applicable to it.

b) Know what clothing and equipment is needed and how to care for it.

3) Demonstrate to the tester the warming-up activities appropriate to your chosen sport or discuss with him or her the preparations for participating in it.

4) Demonstrate to the tester, or take proof of, the progress you have made in your chosen sport.  Discuss this with him or her and set yourself targets for the future.

5) Find out more about your chosen sport by watching a television series on it, studying a sporting personality or reading a book about it.  Talk to the tester about what you have learnt.

You may gain and wear another Sportswoman Badge later on if you qualify in a further sport.

1989 Guide Badge Book - Sportswoman Badge


Before starting to work for this badge you must have been an active participant in your chosen sport for at least three months.  When you start to work for this badge, you must decide which sport you are going to develop, and set targets for yourself over at least the next six weeks.

Discuss these targets with your coach/teacher/instructor, and your tester before you begin.

Combat Sports (e.g. Fencing, Judo, Karate).

Proficiency Points: 6 points for each award gained during the six-week period.

Attendance Points: 2 points for each hour's practice (max 2 points per week).

1) Obtain a total of 18 points, either by attendance at a recognized club or class, or by attendance, plus awards gained since entering for the badge.

2) Show the equipment and clothing needed for the sport, and demonstrate it's use.  Explain how to take care of it.

3) Tell the tester of our special responsibilities as a person having combative skills.  Know the Safety Rules and why they exist.  Demonstrate to the tester that you understand the rules, and the etiquette of your chosen sport.

4) Either Gain a proficiency award or Show the tester that you are able to demonstrate techniques suitable to your grade in the sport.

5) Talk to the tester about the development of your chosen sport.

The tester should be a qualified Instructor/Coach.

Individual Sports (e.g. Archery, Golf, Trampoline, Gymnastics)

Proficiency Points: 6 for each award gained during the 6 week period.

Participation Points: 2 points for each practical session attended, either a match or a practice (max 2 points per week).

1) Obtain a total of 18 points, either by practical participation plus awards gained since entering for the badge.

2) Show the tester the equipment required for your sport, and explain carefully the safety requirements when using it.  Explain how you take care of and store your own and your club's equipment.

3) Either Gain a proficiency award or Perform a stated sequence of movements with good control and style or Demonstrate techniques for scoring points.

The tester should be a qualified Instructor or experienced Club Member.

Games (Team Games, e.g. Netball, Rounders, Volley Ball.)

Proficiency Points: 2 points for each representative match played (max 2 weeks).

Attendance Points: 2 points for each squad practice attended (max 2 points per week.

1) Obtain a total of 18 points, either by attending squad practices or by attending practices and taking part in matches during the six-week period.

2) Show the tester the equipment used in your chosen game, and explain how you would clean and care for it.  Wear your team uniform, and explain how you keep it all clean and tidy.

3) Demonstrate to the tester a variety of skills that you would use in the game: e.g. dodging; tackling; marking; throwing; catching; hitting, to show good control and neat footwork.

Tell the tester some of the skills that are important in the position that you play.

4) Tell the tester how points or goals are scored in your game, and the rules.

Racquet Games (e.g. Tennis, Badminton, Squash.

Proficiency Points: 6 points for each proficiency award gained during the six-week period.

2 points for each representative match played.

Attendance Points: 1 point for each half hour (max 2 points per week) practice or coaching session.

1) Obtain a total of 18 points, by attending practices; attending coaching; playing in matches or gaining proficiency awards.

2) Show the tester the racquet that you normally use.  Tell the tester how you would choose a new one, and how you look after the one you use.  Wear your sports clothes and explain to the tester why you have chosen them.

3) Either gain an appropriate award or Demonstrate to the tester how you would Serve; play forehand and backhand shots; play an overhead shot.

4) Keep the score accurately for a complete game; explain to the tester the boundaries of the court and be able to tell when a service is good.

1991 Guide Badge Book - Sportswoman Badge


Before starting to work for this badge you must have been an active participant in your chosen sport for at least three months.  When you start to work for this badge, you must decide which sport you are going to develop, and set targets for yourself over at least the next six weeks.

Discuss these targets with your coach/teacher/instructor, and your tester before you begin.

I Combat Sports (e.g. Fencing, Judo, Karate).

Proficiency Points: 6 points for each award gained during the six-week period.

Attendance Points: 2 points for each hour's practice (max 2 points per week).

1) Obtain a total of 18 points, either by attendance at a recognized club or class, or by attendance, plus awards gained since entering for the badge.

2) Show the equipment and clothing needed for the sport, and demonstrate it's use.  Explain how to take care of it.

3) Tell the tester of your special responsibilities as a person having combative skills.  Know the Safety Rules and why they exist.  Demonstrate to the tester that you understand the rules, and the etiquette of your chosen sport.

4) Either Gain a proficiency award or Show the tester that you are able to demonstrate techniques suitable to your grade in the sport.

5) Talk to the tester about the development of your chosen sport.

The tester should be a qualified Instructor/Coach.

II Individual Sports (e.g. Archery, Golf, Trampoline, Gymnastics)

Proficiency Points: 6 for each award gained during the 6 week period.

Participation Points: 2 points for each practical session attended, either a match or a practice (max 2 points per week).

1) Obtain a total of 18 points, either by practical participation plus awards gained since entering for the badge.

2) Show the tester the equipment required for your sport, and explain carefully the safety requirements when using it.  Explain how you take care of and store your own and your club's equipment.

3) Either Gain a proficiency award or Perform a stated sequence of movements with good control and style or Demonstrate techniques for scoring points.

The tester should be a qualified Instructor or experienced Club Member.

III Games (Team Games, e.g. Netball, Rounders, Volley Ball.)

Proficiency Points: 2 points for each representative match played (max 2 weeks).

Attendance Points: 2 points for each squad practice attended (max 2 points per week.

1) Obtain a total of 18 points, either by attending squad practices or by attending practices and taking part in matches during the six-week period.

2) Show the tester the equipment used in your chosen game, and explain how you would clean and care for it.  Wear your team uniform, and explain how you keep it all clean and tidy.

3) Demonstrate to the tester a variety of skills that you would use in the game: e.g. dodging; tackling; marking; throwing; catching; hitting, to show good control and neat footwork.

Tell the tester some of the skills that are important in the position that you play.

4) Tell the tester how points or goals are scored in your game, and the rules.

IV Racquet Games (e.g. Tennis, Badminton, Squash.

Proficiency Points: 6 points for each proficiency award gained during the six-week period.

2 points for each representative match played.

Attendance Points: 1 point for each half hour (max 2 points per week) practice or coaching session.

1) Obtain a total of 18 points, by attending practices; attending coaching; playing in matches or gaining proficiency awards.

2) Show the tester the racquet that you normally use.  Tell the tester how you would choose a new one, and how you look after the one you use.  Wear your sports clothes and explain to the tester why you have chosen them.

3) Either gain an appropriate award or Demonstrate to the tester how you would Serve; play forehand and backhand shots; play an overhead shot.

4) Keep the score accurately for a complete game; explain to the tester the boundaries of the court and be able to tell when a service is good.

1995 Guide Badge Book - Sportswoman Badge

Before starting to work for this badge you must have been an active participant in your chosen sport for at least three months.  When you start to work for the bade, you must decide which sport you are going to develop, and set targets for yourself over the next six weeks.  Discuss these targets with your coach, tester or instructor, and your tester before you begin.  Complete one of the sections below.
Combat Sports (e.g. Fencing, Judo, Karate)
Proficiency points: six points for each award gained during the six week period.
Attendance points: two points for each hour's practice (maximum two points a week).
1) Obtain a total of 18 points, either by attendance at a recognized club or class, or by attendance, plus points gained since entering for the badge.
2) Show the equipment and clothing needed for the sport and demonstrate it's use.  Explain how to take care of it.
3) Tell the tester of your special responsibilities as a person having combative skills.  Now the safety rules and why they exist. Demonstrate to your tester that you understand the rules, and the etiquette of your chosen sport.
4) Either:
Gain a proficiency award.
Or
Show the tester that you are able to demonstrate techniques suitable to your grade in the sport.
5) Talk to the tester about the development of your chosen sport.
The tester should be a qualified instructor or coach.
Individual Sports (e.g. Archery, Golf, Trampoline, Gymnastics).
Proficiency points: six points for each award gained during the six-week period.
Participation points: two points for each practical session attended, either a match or practice (maximum two points a week).
1) Obtain a total of 18 points, either by practical participation, or practical participation points plus awards gained since entering for the badge.
2) Show the tester the equipment required for your sport, and explain carefully the safety requirements when using it.  Explain how you take care of and store your own and your club's equipment.
3) Either:
Gain a proficiency award.
Or
Perform a stated sequence of movements with good control and style
Or 
Demonstrate techniques for scoring points.
The tester should be a qualified instructor or experienced club member.
Team Games (e.g. Netball, Rounders, Volleyball
Proficiency points: two points for each representative match played (maximum two points a week).
Attendance points: two points for each squad practice attended (maximum two points a week).
1) Obtain a total of 18 points, either by attending squad practices, or by attending practices and taking part in matches during the six-week period.  
2) Show the tester the equipment used in your chosen game, and explain who to clean and care for it.  Wear your team uniform, and explain how you keep it all clean and tidy.
3) Demonstrate to the tester a variety of skills that you would use in the game such as dodging, tackling, marking, throwing, catching, hitting.  You should show good control skills and neat footwork.  Tell the tester of some of the skills that are important in the position that you play.
4) Tell the tester how points or goals are scored in your game, and the rules.
Racquet Games (e.g. Tennis, Badminton, Squash)
Proficiency points: six points for each proficiency award gained during the six-week period.  Two points for each representative match played.
Attendance points: one point for each half-hour practice or coaching session (maximum two points a week).
1) Obtain a total of 18 points by attending practices, attending coaching, playing in matches or gaining proficiency awards.
2) Show the tester the racquet that you normally use.  Tell the tester how you would choose a new one, and how you would look after the one use.  Wear your sports clothes and explain to the tester why you have chosen them.
3) Either:
Gain an appropriate award.
Or
Demonstrate to the tester how you would serve, play forehand and backhand shots, and play an overhand shot.
4) Keep the score accurately for a complete game.  Explain to the tester the boundaries of the court and be able to tell when a service is good.
qEd8BCZTanFwCI9l4H5JcSbVznpxWJNhb01x7WyFIcU