Leslie's historic UK Guide Badge Syllabuses

Subtitle

 

1912 Handbook - Second-Class Badge


Before being awarded the second-class Guide's badge, a Tenderfoot must pass the following tests:-

Know ten points of the law of the Guides.

Must have at least four weeks' attendance as Tenderfoot.

Must have knowledge of elementary first-aid, how to stop bleeding, and bind broken leg.

Some knowledge of Morse alphabet.

Tie six knots, as selected.

Follow a track half a mile in twenty-five minutes, and cut out and make a signal flag; or, alternative -

Cut out, in paper, and place a Union Jack, and explain hoist, fly, origin, and history.

Lay and light a fire, using not more than two matches - if possible, in the open.

Make a bed properly.

Know the Guides' secret passwords.

1916 (July) Girl Guides' Gazette - Second Class Badge


Tie seven knots as selected.

Have an elementary knowledge of First Aid and bandaging.

Be able to stop bleeding, at a wound only, using pad and bandage.

Be able to signal the Morse alphabet.

Lay and light a fire, if possible in the open, using not more than two matches.

Make a bed properly.

Know the secret passwords.

Do one of the following:

1) Follow a track for half a mile in twenty-five minutes.

2) Cut out and make a Morse Signalling Flag.

3) Cut out in paper and place a Union Jack, explaining hoist, fly, origin and history.

N.B. No Tenderfoot may become a 2nd Class Guide under three months training.

1918 Guide Handbook - Second Class test


I Intelligence.

Must have passed Tenderfoot tests.

Have a further knowledge of the Guide Law.

Must have knowledge of the legends of the crosses of the Union Jack.

Signal the alphabet in Morse.

Know six different kinds of birds, plants or animals and their life history.

Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II Handcraft

Tie seven knots; lay and light a fire, using not more than two matches.

Make a bed properly.

III Service

Know how to stop bleeding (with pad and bandage on the would only) and choking; remove grit in the eye, and bandage a sprained ankle.

Make a Morse signaling flag (24in by 24in.) or alternatively make some other article useful to the Company.

Know the rules of health.

IV Health

Know the five physical exercises and their objects as given in the handbook, or equivalent exercises from the Board of Education Handbook (Physical Exercises for Public and Elementary Schools) such as a Guide may practice for herself.

Run a 100 yards in 20 seconds, or skip 100 times without a break.

This latter test may be omitted in the case of girls certified physically unfit.

1919 POR - 2nd Class Guide


Must have passed Tenderfoot tests.


I - Intelligence

Have a further knowledge of the Guide Law.

Must have knowledge of the legends of the crosses of the Union Jack.

Signal the alphabet in Morse (both reading and sending).

Know six different kinds of birds, plants or animals and their life history.

Know six different kinds of birds, plants or animals and their life history.

Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.


II - Handcraft.

Tie seven knots; lay and light a fire (when possible in the open), using not more than two matches.

Strip and make a bed properly.


III - Service

Know how to treat simple cuts, and how to stop bleeding (with pad and bandage on the wound only) and choking; remove grit in the eye, and bandage a sprained ankle.

Make a Morse signalling flag (24 in. by 24 in.) or alternatively make some other article useful to the Company.

Know the rules of health.


IV - Health

Know the five physical exercises and their objects as given in the Handbook, or those given on the new Guide Chart of Physical Exercises, such as a Guide may practise for herself.

Run 100 yards in 20 seconds, or skip 100 times without a break.

This latter test may be omitted in the case of girls certified physically unfit.

1920 Girl Guide Badges and How to Win Them - Second Class Badge

I - Intelligence
Must have passed Tenderfoot Tests.
Have a further knowledge of the Guide Law.
Must have knowledge of the legends of the Crosses of the Union Jack.
Signal the alphabet in Morse and read single letters.
Know six different kinds of birds, plants or animals and their life history.
Know how to stalk and track, or (for town girls only) street observation of shops, people or routes of buses.
II - Handcraft.
Tie seven knots; lay and light a fire, if possible in the open, using not more than two matches.
Strip and make a bed properly.
III - Service
Know how to treat simple cuts and how to stop bleeding (with pad and bandage on the wound only) and choking; remove grit in the eye, and bandage a sprained ankle.
Make a Morse signaling flag (24 in. by 24 in.) or, alternatively, make some other article useful to the Company.
Know the rules of health.
IV - Health
Know the five physical exercises and their objects as given in the Handbook, or equivalent exercises from the new Guide Chart of Physical Exercises as a Guide may practice for herself.
Run 100 yards in 20 seconds, or skip 100 times without a break.
This latter test may be omitted in the case of girls certified physically unfit.

1921 POR - Second Class Award


I Intelligence

Must have passed Tenderfoot tests.

Have a further knowledge of the Guide Law.

Must have knowledge of the legends of the crosses of the Union Jack.

Signal the alphabet in Morse (both reading and sending).

Know six different kinds of birds, plants or animals and their life history.

Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II Handcraft

Tie seven knots; lay and light a fire (when possible in the open), using not more than two matches.

Strip and make a bed properly.

III Service

Know how to treat simple cuts, and how to stop bleeding (with pad and bandage on the wound only) and choking; remove grit in the eye, and bandage a sprained ankle.

Make a Morse signaling flag (24 in by 24 in) or alternatively make some other article useful to the company.

Know the rules of health.

IV Health

Know the five physical exercises and their objects as given in the Handbook, or those given on the new guide Chart of Physical Exercises, such as a Guide may practice for herself.

Run 100 yards in 20 seconds, or skip 100 times without a break.

this latter test may be omitted in the case of girls certified physically unfit.

1924 POR - Second Class Guide


I Intelligence

Must have passed Tenderfoot tests.

Have a further knowledge of the Guide Law.

Must have knowledge of the legends of the crosses of the Union Jack.

Signal the alphabet in Morse (both reading and sending).

Know from personal observation, six different kinds of birds, plants or animals and give an account of their life.

Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II Handcraft

Tie seven knots; lay and light a fire (when possible in the open), using not more than two matches.

Strip and make a bed properly.

III Health

Know the physical exercises and their objects as given in the Handbook, or those given on the Guide Chart of Physical Exercises, such as a Guide may practice for herself.

Run 100 yards in 20 seconds, or skip 100 times without a break.  (This latter test may be omitted in the case of girls certified physically unfit).

IV Service

Know how to treat simple cuts, and how to stop bleeding (with pad and bandage on the wound only) and choking; remove grit in the eye, and bandage a sprained ankle.

Make a Morse signaling flag (24 in by 24 in.) or alternatively make some other article useful to the Company.

Know the rules of health.

1925 Girl Guide Badges and How To Win Them - Second Class Badge

I - Intelligence
Must have passed Tenderfoot Tests.
Have a further knowledge of the Guide Law.
Must have knowledge of the legends of the Crosses of the Union Jack.
Signal the alphabet in Morse both reading and sending.
Know, from personal observation, six different kinds of birds, plants or animals and give an account of their life.
Know how to stalk and track, or (for town girls only) street observation of shops, people or routes of buses.
II - Handcraft
Tie seven knots; lay and light a fire, when possible in the open, using not more than two matches.
Strip and make a bed properly.
III - Health
Know the physical exercises and their objects as given in the Handbook, or those given on the Guide Chart of Physical Exercises such as a Guide may practice for herself.
Run 100 yards in 20 seconds, or skip 100 times without a break.
This latter test may be omitted in the case of girls certified physically unfit.
IV - Service
Show how to treat simple cuts and how to stop bleeding (with pad and bandage on the wound only) and choking; remove grit in the eye, and bandage a sprained ankle.
Make a Morse signaling flag (24 in. by 24 in.) or, alternatively, make some other article useful to the Company.
Know the rules of health.
1928 Girl Guide Badges and How To Win Them - Second Class Guide

I - Intelligence
Must have passed Tenderfoot Tests.
Have a further knowledge of the Guide Law.
Must have knowledge of the legends of the Crosses of the Union Jack.
Signal the alphabet in Morse, both reading and sending.
Know, from personal observation, six different kinds of birds, plants, or animals, and give an account of their life.
Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of 'buses.
II - Handcraft
Tie seven knots. - Tie seven of the following knots: Reef, sheet bend, clove hitch, timber hitch, bowline, sheepshank, fisherman, round turn and two half hitches, and square lashing.
Lay and light a fire, when possible in the open, using not more than two matches.
Strip and make a bed properly.
III - Health
Must show good general carriage, walking and running, or at least have shown that she has made a real effort to improve.
Run a mile (Scout's Pace) in 12 minutes, or skip 100 times without a break.  (This latter test may be omitted in the case of girls certified physically unfit.)
IV - Service
Show how to treat simple cuts, and how to stop bleeding (with pad and bandage on the wound only) and choking; remove grit in the eye, and bandage a sprained ankle.
Make a Morse signaling flag (24 in. by 24 in.), or alternatively, make some other article useful to the Company.
Know the rules of health.

1930 POR - 2nd Class Guide


I Intelligence

Must have passed Tenderfoot tests.

Have a further knowledge of the Guide Law.

Must have knowledge of the legends of the crosses of the Union Jack.

Signal the alphabet in Morse (both reading and sending).

Know, from personal observation, six different kinds of living creatures, whether animal or vegetable, and give an account of their life.

Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II Handicraft

Use seven of the following knots:- Reef, sheet-bend, clove-hitch, timber-hitch, bowline, sheepshank, fisherman, round turn and two half-hitches, overhand, and square lashing.

Lay and light a fire (when possible in the open), using not more than two matches.

Strip and make a bed properly.

III Health

Must show good general carriage, walking and running, or at least have shown that she has made a real effort to improve.

Run a mile (Scout's pace) in 12 minutes, or skip 100 times without a break.  (This latter test may be omitted in the case of girls certified physically unfit).

IV Service

Show how to treat simle cuts, and how to stop bleeding (with pad and bandage on the wound only) and choking; remove grit in the eye, and bandage a sprained ankle.

Make a Morse signaling flag (24 in. by 24 in.) or alternatively make some other article useful to the company.

Know the rules of health.

1931 Handbook - Second Class Guide


I Intelligence

Must have passed Tenderfoot tests.

Have a further knowledge of the Guide Law

Must have knowledge of the legends of the crosses of the Union Jack.

Signal the alphabet in Morse (both reading and sending).

Know from personal observation, six different kinds of living creatures, whether animal or vegetable, and give an account of their life.

Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II Handcraft

Use seven of the following knots - reef, sheet-bend, clove-hitch, timber-hitch, bowline, sheepshank, fisherman, round turn and two half-hitches, overhand and square lashing.

Lay and light a fire (when possible in the open), using not more than two matches.

Strip and make a bed properly.

III Health

Must show good general carriage, walking and running, or at least have shown that she has made a real effort to improve.

Run a mile (Scout pace) in 12 minutes, or skip 100 times without a break.

(This latter test may be omitted in the case of girls certified physically unfit).

IV Service

Show how to treat simple cuts, and how to stop bleeding (with pad and bandage on the would only) and choking; remove grit in the eye, and bandage a sprained ankle.

Make a Morse signaling flag (24in. by 24in.), or alternatively make some other article useful to the Company.

Know the rules of health.

1932 POR  Second Class Guide


I - Intelligence

1) Have passed Tenderfoot test.

2) Have a further knowledge of the Guide Law.

3) Signal the alphabet in Morse (both reading and sending).

4) Be able to recognise 12 living things in their natural surroundings, to include any of the following: animals, birds, fish, insects, reptiles, trees or plants.  Discover by unaided observation something of interest about each.

5) Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II - Handicraft

1) Use seven of the following knots: Reef, sheet-bend, clove-hitch, timber-hitch, bowline, sheepshank, fisherman, round turn and two half-hitches, overhand and square lashing.

2) Lay and light a fire (when possible in the open), using not more than two matches.

3) Strip and make a bed properly.

III - Health

1) Know why it is necessary to have a good carriage, and the main things to aim at in order to have good posture, and show she has achieved this as far as possible.  She should be passed by the court of honour for her good idea of carriage and her neat personal appearance.

2) Cover a mile (Scout's pace) in not less than 12 minutes; 

or

Have done four walks of at least three miles.

3) Know the Rules of Health.

IV - Service

1) Show how to treat simple cuts, burns and fainting, and how to stop bleeding (with pad and bandage on the wound only) and choking; apply large arm sling and bandage a sprained ankle.

2) Make a Morse signaling flag (24 in. by 24 in.) or alternatively make some other article useful to the company.

Before completing this test, the Guide should have been told the legends of the Union Jack Saints.

1933 Hints on Girl Guide Badges - Second Class Badge

I - Intelligence
1) have passed Tenderfoot Test.
2) Have a further knowledge of the Guide Law.
3) Signal the alphabet in Morse (both reading and sending).
4) Be able to recognise 12 living things in their natural surroundings, to include any of the following: Animals, birds, fish, insects, reptiles, trees or plants.  Discover by unaided observation something of interest about each.
5) Know how to stalk and track, or (for town girls only) street observation of shops, people or routes of buses.
II - Handcraft
1) Use seven of the following knots: Reef, sheet-bend, clove-hitch, timber-hitch, bowline, sheepshank, fisherman, round turn and two half hitches, overhand, and square lashing.
2) Lay and light a fire (when possible in the open) using not more than two matches.
3) Strip and make a bed properly.
III - Health
1) Know why it is necessary to have a good carriage, and the main things to aim at in order to have good posture, and show she has achieved this as far as possible.  She should be passed by the Court of Honour for her good idea of carriage and her neat personal appearance.
2) Cover a mile (Scout's pace) in not less than 12 minutes; or Have done four walks of at least three miles.
3) Know the Rules of Health.
IV - Service
1) Show how to treat simple cuts, burns, and fainting, and how to stop bleeding (with pad and bandage on the wound only) and choking; apply large arm sling and bandage a sprained ankle.
2) Make a Morse signaling flag (24 in. by 24 in.), or, alternatively, make some other article useful to the Company.
Before completing this test, the Guide should have been told the legends of the Union Jack Saints.

1935 POR - Second Class Guide


I Intelligence

1) Have passed Tenderfoot test.

2) Have a further knowledge of the Guide Law.

3) Signal the alphabet in Morse (both reading and sending).

4) Be able to recognize 12 living things in their natural surroundings, to include any of the following: animals, birds, fish, insects, reptiles, trees or plants.  Discover by observation something of interest about each.

5) Now how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II Handicraft

1) Use seven of the following knots: Reef, sheet-bend, clove-hitch, timber-hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches, double overhand, packer's knot and square lashing.

2) Lay and light a fire (when possible in the open), using not more than two matches.

3) Strip and make a bed properly.

III Health

1) Know why it is necessary to have a good carriage, and the main things to aim at in order to have good posture, and show she has achieved this as far as possible.  she should be passed by the court of honour for her good idea of carriage and her neat personal appearance.

2) Cover a mile (Scout's pace) in 12 minutes, 30 seconds error allowed either way; 

or

Have done four walks of at least three miles.

3) Know the Rules of Health.

IV Service

1) Show how to treat simple cuts, burns and fainting, and how to stop bleeding (with pad and bandage on the would only) and choking; apply large arm sling and bandage a sprained ankle.

2) Make a Morse signaling flag (24 in. by 24 in.) or alternatively make some other article useful to the company.

1937 Hints on Girl Guide Badges - Second Class Badge

I - Intelligence
1) Have passed Tenderfoot Tests.
2) Have a further knowledge of the Guide Law.
3) Signal the alphabet in Morse, both reading and sending.
4) Be able to recognize 12 living thigs in their natural surroundings, to include any of the following: Animals, birds, fish, insects, reptiles, trees, plants or constellations.  Discover by observation something of interest about each.
5) Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.
II - Handicraft
1) Use seven of the following knots: Reef, sheet bend, clove hitch, timber hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches, double overhand, packer's knot, and square lashing.
2) Lay and light a fire (when possible in the open), using not more than two matches.
3) Strip and make a bed properly.
III - Health
1) Know why it is necessary to have a good carriage, and the main things to aim at in order to have good posture, and show she has achieved this as far as possible.  She should be passed by the Court of Honour for her good idea of carriage and her neat personal appearance.
2) Cover a mile (Scout's pace) in not less than 12 minutes; 30 seconds error allowed either way.  Or, Have done four walks of at least three miles.
3) Know the Rules of Health.
IV - Service
1) Show how to treat simple cuts, burns, and fainting, and how to stop bleeding (with pad and bandage on the wound only) and choking; apply large arm sling and bandage a sprained ankle.
2) Make a Morse signaling flag (24 in. by 24 in.), or, alternatively, make some other article useful to the Company.
Before completing this test, the Guide should have been told the legends of the Union Jack Saints.

1938 POR - Second Class Guide


Before completing this test, the Guide should have been told the legends of the Union Jack Saints.

A Sea Guide should pass the Able Sea Guide Test instead of the Second Class Test.

I Intelligence

1) Have passed Tenderfoot test.

2) Have a further knowledge of the Guide Law.

3) Signal the alphabet in Morse (both reading and sending).

4) Be able to recognize 12 living things in their natural surroundings, to include any of the following: animals, birds, fish, insects, reptiles, trees, plants or constellations.  Discover by observation something of interest about each.

5) Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II Handicraft

1) Use seven of the following knots: Reef, sheet-bend, clove-hitch, timber-hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches, packer's knot, and square lashing.

2) Lay and light a fire (when possible in the open), using not more than two matches.

III Health

1) Know why it is necessary to have a good carriage, and the main things to aim at in order to have good posture, and show she has achieved this as far as possible.  She should be passed by the court of honour for her good idea of carriage and her neat personal appearance.

2) Cover a mile (Scout's pace) in 12 minutes, 30 seconds error allowed either way; or

Have done four walks of at least three miles.

3) Know the Rules of Health.

IV Service

1) Show how to treat simple cuts, burns and fainting, and how to stop bleeding (with pad and bandage on the wound only) and choking; apply large arm sling and bandage a sprained ankle.

2) Make a Morse signaling flag (24 in by 24 in.) or alternatively make some other article useful to th company.

3) Strip and make a bed properly.

1939 POR - Second Class Guide


Before completing this test, the Guide should have been told the legends of the Union Jack Saints.

A Sea Guide should pass the Able Sea Guide Test instead of the Second Class Test.

I Intelligence

1) Have passed the Tenderfoot Test.

2) Have a further knowledge of the Guide Law.

3) Signal the alphabet in Morse (both reading and sending).

4) Recognise 12 living things in their natural surroundings, to include any of the following: animals, birds, fish, insects, reptiles, trees, plants or constellations.  Discover by observation something of interest about each.

5) Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II Handicraft

1) Use of seven of the following knots: Reef, sheet-bend, clove-hitch, timber-hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches, packer's knot, and square lashing.

2) Lay and light a fire in the open, using not more than two matches.

III Health

1) Know why it is necessary to have a good carriage, and the main things to aim at in order to have good posture, and show she has achieved this as far as possible.  She should be passed by the court of honour for her good idea of carriage and her neat personal appearance.

2) Cover a mile (Scout's pace) in 12 minutes, 30 seconds error allowed either way;

or

Have done four walks of at least three miles.

3) Know the Rules of Health.

IV Service

1) Treat simple cuts, burns and fainting, and stop bleeding (with pad and bandage on the wound only) and choking; apply large arm sling and bandage a sprained ankle.

2) Make a Morse signaling flag (24 in by 24 in.), or alternatively make some other article useful to the company.

3) Strip and make a bed properly.

1940 Hints on Girl Guide Tests - Second Class Badge


I - Intelligence

1) Have passed Tenderfoot test.

2) Have a further knowledge of the Guide Law.

3) Signal the alphabet in Morse (both reading and sending).

4) Recognise 12 living things in their natural surroundings, to include any of the following: - Animals, birds, fish, insects, reptiles, trees, plants or constellations.

Discover by observation something of interest about each.

5) Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II - Handicraft

1) Use seven of the following knots:- Reef, sheet bend, clove hitch, timber hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches, packers' knot, and square lashing.

2) Lay and light a fire in the open, using not more than two matches.

III - Health.

1) Know why it is necessary to have a good carriage, and the main things to aim at in order to have good posture, and show she has achieved this as far as possible.  She should be passed by the Court of Honour for her good idea of carriage and her neat personal appearance.

2) Cover a mile (Scout's pace) in 12 minutes; 30 seconds error allowed either way.

or

Have done four walks of at least three miles.

3) Know the Rules of Health.

IV - Service

1) Show how to treat simple cuts, burns, and fainting, and how to stop bleeding (with pad and bandage on the wound only) and choking; apply large arm sling and bandage a sprained ankle.

2) Make a Morse signaling flag (24 in. by 24 in.) or, alternatively, make some other article useful to the company.

3) Strip and make a bed properly.

1942 Hints on Girl Guide Tests - Second Class Badge


I - Intelligence

1) Have passed Tenderfoot test.

2) Have a further knowledge of the Guide Law.

3) Signal the alphabet in Morse (both reading and sending).

4) Recognise 12 living things in their natural surroundings, to include any of the following:- Animals, birds, fish, insects, reptiles, trees, plants or constellations.  Discover by observation something of interest about each.

5) Know how to stalk and track, or (for town girls only) street observation of shops, people, or routes of buses.

II - Handicraft

1) Use seven of the following knots:- Reef, sheet bend, clove hitch, timber hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches, packers' knot, and square lashing.

2) Lay and light a fire in the open, using not more than two matches.

III - Health

1) Know why it is necessary to have a good carriage, and the main things to aim at in order to have good posture, and show she has achieved this as far as possible.  She should be passed by the Court of Honour for her good idea of carriage and her neat personal appearance.

2) Cover a mile (Scout's pace) in 12 minutes; 30 seconds error allowed either way.

or

Have done four walks of at least three miles.

3) Know the Rules of Health.

IV - Service

1) Show how to treat simple cuts, burns, and fainting, and how to stop bleeding (with pad and bandage on the wound only) and choking; apply large arm sling and bandage a sprained ankle.

2) Make a Morse signaling flag (24 in. by 24 in.) or, alternatively, make some other article useful to the company.

3) Strip and make a bed properly.


WAR TIME SHORTENED SECOND CLASS TEST

I - Intelligence

1) As above.

2) Have shown by practical example that she has done her best to keep the law.

3) As above.

4) Make two discoveries from personal observation about three living things in their natural surroundings.

5) Know how to stalk and track or, (for town girls only) street observation of shops and people.

II - Handicraft

1) and 2) As above.

III - Health

1) Through her knowledge of the Health Rules shall have learnt to: Carry herself well, look neat, and prove that she has done her best to maintain a high standard of fitness.

2) As above.

3) Deleted.  Incorporated into Clause 1) above.

IV - Service

1) As above.

2) Make some article useful to others.

3) As above.

1943 POR - Second Class test


Before being awarded the Second Class Badge the Guide must show that she is trying hard to keep the Threefold Promise.

I.- Intelligence.

1) Have passed the Tenderfoot Test.

2) Receive and answer a message in Morse across a reasonable distance, out of talking range.

3) Recognise twelve living things in their natural surroundings, to include any of the following: animals, birds, fish, insects, reptiles, trees, plants, or constellations.  Discover by observation something of interest about each; or Contribute six interesting notes made from personal observation to a Patrol Nature Log Book; or Keep an individual Nature Log Book containing at least fifteen interesting entries made from person al observation; or Stay still alone for half an hour in the open and afterwards report on anything she has seen or heard or smelt.

4) Be able to stalk and track.

II.- Handicraft

1) Do square lashing and show practical use of six of the following knots: reef, sheet-bend, clove hitch, timber hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches and packer's knot.

2) Make a fire out of doors, using not more than two matches, and cook on it.

III.- Health

1) Know how to be healthy and show what she is doing to keep the rules of Health.  (The Guide Health Handbook to be used.)

2) Cover a mile at Scout's Pace in 12 minutes (30 seconds error allowed each way); or

Have done four walks of at least three miles.

IV.- Service.

1) Treat simple cuts, burns, fainting and choking, and stop bleeding (with pad and bandage on the wound only); know simple treatment of shock; apply large arm sling and bandage a sprained ankle.

2) Make a Morse Signalling Flag (24 in by 24 in.), or make some other article useful to others.

3) Strip and make a bed properly, and put her knowledge into practice at home.

4) Be able to telephone, and know the local bus routes.  (Telephoning may be omitted if there is no telephone in the neighbourhood).

1946 Guide Handbook - Second Class Test


Before being awarded the 2nd-Class Badge the Guide must show that she is trying hard to keep the Threefold Promise.

I - Intelligence.

1) Have passed the Tenderfoot Test.

2) Receive and answer a message in Morse across a reasonable distance, out of talking range.

3) Recognise twelve living things in their natural surroundings, to include any of the following: animals, birds, fish, insects, reptiles, trees, plants, or constellations.  Discover by observation something of interest about each; or

Contribute six interesting notes made from personal observation to a Patrol Nature Log Book; or

Keep an individual Nature Log Book containing at least fifteen interesting entries made from personal observation; or

Stay still alone for half an hour in the open and afterwards report on anything she has seen or heard or smelt.

4) Be able to stalk and track.

II - Handicraft

1) Do square lashing, and show practical use of six of the following knots: reef, sheet-bend, clove-hitch, timber hitch, bowline, sheepshank, fisherman's, round turn and two half hitches and packer's knot.

2) Make a fire out of doors using not more than two matches, and cook on it.

III - Health

1) Know how to be healthy and show what she is doing to keep the Rules of Health.  (The Guide Health Handbook to be used).

2) Cover a mile at Scout's Pace in 12 minutes (30 seconds error allowed each way); or

Have done four walks of at least three miles.

IV - Service

1) Treat simple cuts, burns, fainting and choking, and stop bleeding (with pad and bandage on the wound only); know simple treatment of shock; apply large arm sling and bandage a sprained ankle.

2) Make a Morse Signalling Flag (24 in. by 24 in.), or make some other article useful to others.

3) Strip and make a bed properly, and put her knowledge into practice at home.

4) Be able to telephone, and know the local bus routes.

1947 POR - Second Class Test


Before being awarded the 2nd class badge the guide must show that she is trying hard to keep the Threefold Promise.

1) Have passed the Tenderfoot Test.

2) Receive and answer a message in semaphore or Morse out of talking range.

3) Recognise twelve living things and discover, by observation, something about interest of each; or

Keep a short and interesting log book; or

Stay still alone for half an hour in the open and afterwards report on anything she has seen or heard or smelt.

4) Know the stalking positions and have played stalking games, Follow a trail of woodcraft signs for at least half a mile.

5) Do square lashing and show practical use of six of the following knots: reef, sheet-bend, clovehitch, timber-hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches and packer's knot.

6) Make a fire out of doors, using not more than two matches, and cook on it.

7) Know how to be healthy and show what she is doing to keep the Rules of Health.

8) Cover a mile at Scout's Pace and arrive in good condition.

9) Treat simple cuts, burns, shock, fainting and choking, and stop bleeding (with pad and bandage on the wound only); apply large arm sling and bandage a sprained ankle.

10) Make some useful article.

11) Strip and make a bed properly, and put her knowledge into practice at home.

12) Be able to use a public telephone, and know the local bus routes.

1948 Handbook - Second-Class Test


1) Have passed the Tenderfoot Test.

2) Receive and answer a message out of talking range in semaphore or Morse.

3) Recognise 12 living things and discover something of interest about each - or keep a short and interesting log book - or stay still alone for half an hour in the open and afterwards report on anything she has seen or heard or smelt.

4) Know the stalking positions and have played stalking games.  Follow a trail of woodcraft signs for at least half a mile.

5) Do square lashing and show practical use of six of the following knots: reef, sheetbend, clove-hitch, timberhitch, bowline, sheepshank, fisherman's, round turn and two half-hitches and packer's knot.

6) Make a fire out of doors, using not more than two matches, and cook on it.

7) Know how to be healthy and show what she is doing to keep the Rules of Health.

8) Cover a mile at Scout's pace and arrive in good condition.

9) Treat simple cuts, burns, shock, fainting and choking, and stop bleeding (with pad and bandage on the wound only), apply large arm-sling and bandage a sprained ankle.

10) Make some useful article.

11) Strip and make a bed properly and put her knowledge into practice at home.

12) Be able to use a public telephone and know the local bus routes.

1950 POR - Second Class 


Before being awarded the 2nd Class badge the Guide must show that she is trying hard to keep the Threefold Promise.


1) Have passed the Tenderfoot Test.

2) Receive and answer a message in semaphore or Morse out of talking range.

3) Recognise twelve living things and discover, by observation, something of interest about each; or

Keep a short and interesting log book; or

Stay still alone for half an hour in the open and afterwards report on anything she ahs seen or heard or smelt.

4) Know the stalking positions and have played stalking games.  Follow a trail of woodcraft signs for at least half a mile.

5) Do square lashing and show practical use of six of the following knots: reef, sheet-bend, clovehitch, timber-hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches and packer's knot.

6) Make a fire out of doors, using not more than two matches, and cook on it.

7) Know how to be healthy and show what she is doing to keep the Rules of Health.

8) Cover a mile at Scout's Pace and arrive in good condition.

9) Treat simple cuts, burns, shock, fainting and choking, and stop bleeding (with pad and bandage on the wound only); apply large arm sling and bandage a sprained ankle.

10) Make some useful article.

11) Strip and make a bed properly, and put her knowledge into practice at home.

12) Be able to use a public telephone, know the local bus routes, and demonstrate that she understands the Highway Code as it applies to herself.

1953 POR - Second Class 


Before being awarded the 2nd Class badge the Guide must show that she is trying hard to keep the Threefold Promise.

1) Have passed the Tenderfoot Test.

2) Receive and answer a message in semaphore or Morse out of talking range.

3) Recognise twelve living things and discover, by observation, something of interest about each; or

Keep a short and interesting log book; or

Stay still alone for half an hour in the open and afterwards report on anything she has seen or heard or smelt.

4) Know the stalking positions and have played stalking games.  Follow a trail of woodcraft signs for at least half a mile.

5) Do square lashing and show practical use of six of the following knots: reef, sheet-bend, clovehitch, timber-hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches and packer's knot.

6) Make a fire out of doors, using not more than two matches, and cook on it.

7) Know how to be healthy and show what she is doing to keep the Rules of Health.

8) Cover a mile at Scout's Pace and arrive in good condition.

9) Treat simple cuts, burns, shock, fainting and choking, and stop bleeding (with pad and bandage on the wound only); apply large arm sling and bandage a sprained ankle.

10) Make some useful article.

11) Strip and make a bed properly, and put her knowledge into practice at home.

12) Be able to use a public telephone, know the local bus routes, and demonstrate that she understands the Highway Code as it applies to herself.

1954 Hints on Girl Guide Tests - Second Class Badge


Before being awarded the Second Class badge the Guide must show that she is trying hard to keep the Threefold Promise.

1) Have passed the Tenderfoot Test.

2) Receive and answer a message in Morse or semaphore out of talking range.

3) Recognise twelve living things and discover by observation something of interest about each; or

Keep a short and interesting log book; or

Stay still alone for half an hour in the open and afterwards report on anything she has seen or heard or smelt.

4) Know the stalking positions and have played stalking games.  Follow a trail of woodcraft signs for at least half a mile.

5) Do square lashing and show practical use of six of the following knots: reef, sheetbend, clovehitch, timber hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches, and packer's knot.

6) Make a fire out of doors, using not more than two matches, and cook on it.

7) Know how to be healthy and show what she is doing to keep the Rules of Health.

8) Cover a mile at Scout's Pace and arrive in good condition.

9) Treat simple cuts, burns, shock, fainting and choking, and stop bleeding (with pad and bandage on the wound only), apply large arm sling and bandage a sprained ankle.

10) Make some useful article.

11) Strip and make a bed properly, and put her knowledge into a practice at home.

12) Be able to use a public telephone, know the local bus routes, and demonstrate that she understands the Highway Code as it applies to herself.

Before being awarded the Second Class Badge the Guide must show that she is trying hard to keep the Threefold Promise.

1957 POR - Second Class


The candidate must show that she is trying to keep the Threefold Promise.

1) Have passed the Tenderfoot Test.

2) Receive and answer a message in semaphore or Morse out of talking range.

3) Recognise twelve living things and discover by observation something of interest about each; or keep a short and interesting nature log book; or stay still alone for half an hour in the open and afterwards report on anything she has seen, heard or smelt.

4) Know the stalking positions and have played stalking games.  Follow a trail of woodcraft signs for at least half a mile.

5) Demonstrate square lashing and the practical use of six of the following knits: reef, sheetbend, clove-hitch, timber-hitch, bowline, sheepshank, fisherman's, round turn and two half-hitches, packer's knot.

6) Light a fire out of doors, using not more than two matches; cook on it.

7) Know how to be healthy and show what she is doing to keep the Health Rules.

8) Cover a mile at Scout's pace and arrive in god condition.

9) Show: how to treat simple cuts, burns, shock, fainting, choking; how to stop bleeding with pad and bandage on the wound.  Apply a large arm sling.  Bandage a sprained ankle.

10) Make a useful article.

11) Strip and make a bed correctly, and put her knowledge into practice at home.

12) Use a public telephone; know the local bus routes; demonstrate that she understands the Highway Code as it applies to herself.


Alternative Second Class

Until further notice the following experimental syllabus may be used as an alternative to the above.  If adopted the revised syllabus must be used in it's entirety by the whole company, and the District Commissioner must be informed before the experiment starts.  When the revised syllabus is used the following adjustments must be made:

To the Tenderfoot Test:

a) Knotting: 'Whip the end of a rope; tie a reef knot, double overhand knot, and a round turn and two half-hitches.'

b) Add: 'Strip and make a bed.'

To the First Class Test:

Re-word the Health clause to read: 'Know the Rules of Health and prove that she is trying to keep them.'

Alternative Syllabus:

The candidate must show that she is trying to keep the Threefold Promise.

1) Have passed the Tenderfoot Test.

2) Recognise twelve outdoor things (e.g. trees, flowers, birds, insects, stars, etc.) in their natural surroundings and discover through her own observation something interesting about each.

3) Be able to stalk,

4) Light a fire out of doors using not more than two matches; cook on it.

5) Hoist colours.  Demonstrate square lashing.  Tie up a parcel or rope a camp bedding roll.

6) Play Kim's game (see Scouting for Boys) remembering twenty-five out of thirty objects.

7) Have an easy, upright carriage.  Cover a mile at Scout's pace showing good running and walking.

8) Show how to treat cuts, burns and shock; apply a large arm sling; bandage a sprained ankle.

1960 POR - Second Class


The candidate must show that she is trying to keep the Threefold Promise.

1) Have passed the Tenderfoot Test.

2) Recognise twelve of the following in their natural surroundings: trees, flowers, birds, insects, stars, etc. (at least six to be of the same kind).  Discover through her own observations something interesting about each.

3) Stalk a person or animal for fifteen minutes.

4) Light a fire out of doors using not more than two matches, cook on it.

5) Hoist colours.  Demonstrate square lashing for some practical purpose.  Using a packer's knot or other slip knot, tie up a parcel, or rope a camp bedding roll.

6) Describe from memory twenty-five out of thirty objects as in Kim's Game (see Scouting for Boys).

7) Cover a mile at Scout's pace showing good running and walking.

8) Prove that in one definite way she has tried to improve her standard of fitness.

9) Show how to treat; cuts, burns, shock, and fainting.  Apply a large arm sling.  Bandage a sprained ankle.

10) Deliver a message by public telephone.

1961 (July) POR - Second Class


The candidate must show that she is trying to keep the Threefold Promise.

1) Have passed the Tenderfoot Test.

2) Recognise twelve of the following in their natural surroundings: trees, flowers, birds, insects, stars, etc. (at least six to be of the same kind).  Discover through her own observations something interesting about each.

3) Stalk a person or animal for fifteen minutes.

4) Light a fire out of doors using not more than two matches, cook on it.

5) Hoist colours.  Demonstrate square lashing for some practical purpose.  Using a packer's knot or other slip knot, tie up a parcel, or rope a camp bedding roll.

6) Describe from memory twenty-five out of thirty objects as in Kim's Game (see Scouting for Boys).

7) Cover a mile at Scout's pace showing good running and walking.

8) Prove that in one definite way she has tried to improve her standard of fitness.

9) Show how to treat; cuts, burns, shock, and fainting.  Apply a large arm sling.  Bandage a sprained ankle.

10) Deliver a message by public telephone.

1964 (March) POR - Second Class


The candidate must show that she is trying to keep the threefold Promise.

1) Have passed the Tenderfoot test.

2) Recognise twelve of the following in their natural surroundings: trees, flowers, birds, insects, stars, etc. (at least six to be of the same kind).  Discover through her own observations something interesting about each.

3) Stalk a person or animal for fifteen minutes.

4) Light a fire out of doors using not more than two matches; cook on it.

5) Hoist colours.  Demonstrate square lashing for some practical purpose.  Using a packer's knot or other slip knot, tie up a parcel, or rope a camp bedding roll.

6) Describe from memory twenty-five out of thirty objects as in Kim's Game (see Scouting for Boys).

7) Cover a mile at Scout's pace showing good running and walking.

8) Prove that in one definite way she has tried to improve her standard of fitness.

9) Show how to treat: cuts, burns, shock, and fainting.  Apply a large arm sling.  Bandage a sprained ankle.

10) Deliver a message by public telephone.

1965 (July) POR - Second Class


The candidate must show that she is trying to keep the threefold Promise.

1) Have passed the Tenderfoot test.

2) Recognise twelve of the following in their natural surroundings: trees, flowers, birds, insects, stars, etc. (at least six to be of the same kind).  Discover through her own observations something interesting about each.

3) Stalk a person or animal for fifteen minutes.

4) Light a fire out of doors using not more than two matches; cook on it.

5) Hoist colours.  Demonstrate square lashing for some practical purpose.  Using a packer's knot or other slip knot, tie up a parcel, or rope a camp bedding roll.

6) Describe from memory twenty-five out of thirty objects as in Kim's Game (see Scouting for Boys).

7) Cover a mile at Scout's pace showing good running and walking.

8) Prove that in one definite way she has tried to improve her standard of fitness.

9) Show how to treat: cuts, burns, shock, and fainting.  Apply a large arm sling.  Bandage a sprained ankle.

10) Deliver a message by public telephone.

Alternative Tests for Extension Guides

Hospital, Physically Handicapped, and Post Groups

2) Recognise twelve of the following, if possible in their natural surroundings: trees, flowers, birds, insects, stars, etc. (at least six to be of the same kind).  Discover through her own observations something interesting about each.

3) Know what B.-P. meant by stalking, and play three stalking games.  (These can include games of listening, control, touch and smell).

4) Tell someone else how to lay and light a fire.  Know which woods burn best and be able to recognise two of them.

7) Plan (i.e. invent and/or organise) a game such as a wide or ball game (not a writing game) which she can play with her Patrol or Company (for Posts - with the Company to which she is attached or with her friends).

Blind Group

3) Know what B.-P. meant by stalking, and play three stalking games.  (These can include games of listening, control, touch or smell).

4) Light a fire out of doors, or lay a fire out-of-doors, and if neccessary give directions to someone else to light it.  Cook on it.

9) Know how to treat: cuts, burns, shock, and fainting, apply a large arm sling, bandage a sprained ankle.

Mentally Handicapped Group

4) Light a fire correctly, light it, and cook on it under supervision.

6) Describe from memory twenty-five out of thirty objects as in Kim's Game (see Scouting for Boys) according to capacity.

Deaf Group

10) In order to send a message by telephone, know how and whom to ask for help in an emergency (e.g. at a railway station) and convey the message to them.  or 

Use a telephone directory.  Know how to dial 999 and the circumstances when it might be useful.  Deliver a message in some way.

1966 - The Second Class Test, Hints for Guiders


1) Have passed the Tenderfoot Test.

2) Recognise twelve of the following in their natural surroundings (trees, flowers, birds, insects, stars, etc.; at least six to be of the same kind).  Discover through her own observation something interesting about each.

3) Stalk a person or animal for fifteen minutes.

4) Light a fire out of doors using not more than two matches; cook on it.

5) Hoist colours.  Demonstrate square lashing for some practical purpose.  Using a packer's knot or other slip knot, tie up a parcel, or rope a camp bedding roll.

6) Describe from memory twenty-five out of thirty objects as in Kim's Game (see Scouting for Boys).

7) Cover a mile at Scout's pace showing good running and walking.

8) Prove that in one definite way she has tried to improve her standard of fitness.

9) Show how to treat: cuts; burns; chock; and fainting.  Apply a large arm sling.  Bandage a sprained ankle.

10) Deliver a message by public telephone.

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