Leslie's historic UK Guide Badge Syllabuses

Subtitle

 

1930 POR - Sea Ranger Test

I Intelligence

1) Signal and read simple message in Morse and semaphore.

2) Know and be able to describe intelligibly:

a) Six cargoes, where they come from and what they are used for; or

b) The rig of six ships or boats; or six types of craft, such as fishing boats, trawlers, whalers, lightships, etc.

c) Six fish and their habits; or

d) Six sea birds and their nesting-places, or

e) Six seaweeds and where they grow.

II Handicraft

1) Tie seven knots, splice a rope and make a Turk's head, and one of the following:-

Make a lanyard, including at least eight fancy knots (including plaits and twists); or

Make and sling a hammock; or

Embroider or applique her patrol emblem and a Trade badge, or knit a Sea Ranger jersey.

III Health

1) Be able to swim 25 yards.

2) Skip 100 times without a break; or Perform three physical exercises with understanding; or Dance a hornpipe.

IV Service

1) Conduct a team game.

2) Know how to prepare a sick bay and make a bed with a patient in it, take a temperature and treat for shock, and how to treat for fainting, burns or scalds, how to stop bleeding and to prevent further mischief in case of fracture.

3) Artificial respiration (Schafer's method).

1931 POR - Sea Ranger Test


I - Intelligence

1) Signal and read simple message in Morse and semaphore.

2) Know and be able to describe intelligibly:-

a) Six cargoes, where they come from and what they are used for; or

b) The rig of six ships or boats; or six types of craft, such as fishing boats, trawlers, whalers, lightships, lifeboats, dredgers, salvage-ships, etc.

c) Six fish and their habits; or

d) Six sea birds and their nesting-places; or

e) Six seaweeds and where they grow.

II - Handicraft

1) Tie seven knots, splice a rope and make a Turk's head, and one of the following:-

Make a lanyard, including at least eight fancy knots (including plaits and twists); or

Make and sling a hammock; or

Embroider or applique her patrol emblem and a Trade badge, or knit a Sea Ranger jersey.

III - Health 

1) Be able to swim 25 yards.

2) Skip 100 times without a break; or

Perform three physical exercises with understanding; or Dance a hornpipe.

IV - Service

1) Conduct a team game.

2) Know how to prepare a sick bay and make a bed with a patient in it, take a temperature and treat for shock, and how to treat for fainting, burns or scalds, how to stop bleeding and to prevent further mischief in case of fracture.

3) Artificial respiration (Schafer's method).

1932 POR - Sea Ranger Test


I - Intelligence

1) Signal and read simple message in Morse and semaphore.

2) Know and be able to describe intelligibly:-

a) Six cargoes, where they come from and what they are used for; or

b) The rig of six ships or boats; or six types of craft, such as fishing boats, trawlers, whalers, lightships, lifeboats, dredgers, salvage-ships, etc.

c) Six fish and their habits; or

d) Six sea birds and their nesting-places; or

e) Six seaweeds and where they grow.

II - Handicraft

1) Tie seven knots, splice a rope and make a Turk's head, and one of the following:-

Make a lanyard, including at least eight fancy knots (including plaits and twists); or

Make and sling a hammock; or

Embroider or applique patrol emblems, or knit a Sea Ranger jersey.

III - Health 

1) Be able to swim 25 yards.

2) Skip 100 times without a break; or

Perform three physical exercises with understanding; or Dance a hornpipe.

IV - Service

1) Conduct a team game.

2) Know how to prepare a sick bay and make a bed with a patient in it, take a temperature and treat for shock, and how to treat for fainting, burns or scalds, how to stop bleeding and to prevent further mischief in case of fracture.

3) Artificial respiration (Schafer's method).

1935 POR - Sea Ranger Test

I Intelligence

1) Signal and read simple message in Morse and semaphore.

2) Know and be able to describe intelligibly:

a) Six cargoes, where they come from and what they are used for; or

b) The rig of six ships or boats; or six types of craft, such as fishing boats, trawlers, whalers, lightships, lifeboats, dredgers, whalers, lightships, lifeboats, dredgers, salvage-ships, etc.; or

c) Six fish and their habits; or

d) Six water birds and their nesting-places; or

e) Six seaweeds and where they grow.

II Handicraft

1) Tie seven knots, splice a rope and make a Turk's head, and one of the following:

Make a lanyard, including at least eight fancy knots (including plaits and twists); or Make and sling a hammock, or Embroider or applique patrol emblems, or knit a Sea Ranger jersey.

III Health

1) Be able to swim 25 yards.

2) Skip 100 times without a break; or Perform three physical exercises with understanding; or dance a hornpipe.

IV Service

1) Conduct a Team game.

2) Know how to prepare a sick bay and make a bed with a patient in it, take a temperature and treat for shock, and how to treat for fainting, burns or scalds, how to stop bleeding and to prevent further mischief in case of fracture.

3) Artificial respiration (Schafer's method).

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