Leslie's historic UK Guide Badge Syllabuses

Subtitle

 

1968 Guide Handbook - Challenge Badge


Pass two clauses from each of the following sections:

I

1) Cover a mile at Scout's pace in 12 minutes, remembering and delivering a verbal message.

2) Learn to swim and swim 25 yards.

3) Climb 10 feet up a rope ladder or rope, or walk 6 yards over a rope bridge.

4) Go on foot for an expedition of not less than 4 miles.

II

1) Make a simple garment by knitting or sewing.

2) Prepare, cook, and serve up two-course meal unaided, and clear away and wash up afterwards.

3) Wash and iron a garment of your own.

4) Show how to: deal with fire and electrical accidents in the home, control bleeding, treat cuts, burns and fainting, and realise the importance of preventing the development of shock.

III

1) Make either a puppet or a soft toy.

2) Make a table decoration of flowers, twigs, or leaves.

3) Sing four Camp-Fire songs, or make your own musical instrument, or tell a story.

4) Write either a short poem, or a sketch taking at least 6 minutes to perform.

IV

1) Light a fire out-of-doors and cook on it.

2) Know your neighbourhood so that you are able to give clear directions to a stranger.

3) Demonstrate the practical use of square lashing, and four of the following knits: clove-hitch, round turn and two half-hitches, sheetbend, timber-hitch, donkey-hitch, double overhand, fisherman's, packer's, reef.

4) Make a collection of at least eighteen natural specimens and know something about them.

1973 Guide Handbook - Challenge Badge


Pass two clauses from each of the following sections:

I

1) Cover a mile at Scout's pace in 12 mintues, remembering and delivering a verbal message.

2) Learn to swim and swim 25 metres or if you can already swim, learn life-saving backstroke and tow someone of your own size for 15 metres by any approved hold.

3) Climb 3 metres up a rope ladder or rope, or walk 6 metres over a rope bridge.

4) Go on foot for an expedition of not less than 4 miles.

II

1) Make a simple garment by knitting or sewing.

2) Prepare, cook, and serve up two-course meal unaided, and clear away and wash up afterwards.

3) Wash and iron a garment of your own.

4) Show how to deal with fire and electrical accidents in the home, control bleeding, treat cuts, burns and fainting, and realise the importance of preventing the development of shock.

III

1) Make either a puppet or a soft toy.

2) Make a table decoration of flowers, twigs, or leaves.

3) Sing four Camp-Fire songs, or make your own musical instrument, or tell a story.

4) Write either a short poem, or a sketch taking at least 6 minutes to perform.

IV

1) Light a fire out-of-doors and cook on it.

2) Know your neighbourhood so that you are able to give clear directions to a stranger.

3) Demonstrate the practical use of square lashing, and four of the following knits: clove-hitch, round turn and two half-hitches, sheetbend, timber-hitch, donkey-hitch, double overhand, fisherman's, packer's, reef.

4) Make a collection of at least eighteen natural specimens and know something about them.

Note: Parts of the badge may be tested by the Unit Guider provided at least two clauses are tested by an outside tester.

1978 Guide Handbook - Challenge Badge


You must pass eight clauses of your own choice.  At lest one of these must be from each section.

I

1) Using Scout's pace cover a mile in 12 minutes, remembering and delivering a verbal message.

2) Learn to swim and swim 25 metres or if you can already swim, learn life-saving backstroke and tow someone of your own size for 15 metres by any approved hold.

3) Climb 3 metres up a rope ladder or rope, or walk 6 metres over a rope bridge.

4) Go on foot for an expedition of not less than 4 miles.

II

1) Make a simple garment by knitting or sewing.

2) Prepare, cook, and serve a two-course meal unaided, and clear away and wash up afterwards.

3) Wash and iron a garment of your own.

4) Show how to deal with fire and electrical accidents in the home, control bleeding, treat cuts, burns, and fainting; and realise the importance of preventing the development of shock.

III

1) Make either a puppet or soft toy.

2) Make a table decoration of flowers, twigs, and/or leaves.

3) Sing four Camp-Fire songs, or make your own musical instrument, or tell a story.

4) Write either a short poem, or a sketch taking at least 6 minutes to perform.

IV

1) Light a fire out of doors and cook on it.

2) Know your neighbourhood so that you are able to give clear directions to a stranger.

3) Demonstrate the practical use of square lashing and four of the following knots: clove-hitch, round turn and two half-hitches, sheetbend, timber-hitch, donkey-hitch, double overhand, fisherman's, packer's, reef.

4) Draw, photograph, or describe at least eighteen natural specimens which you have seen growing and now something about them.

V

1) Hear or read two stories about people, places, or events in the history of the Guide Movement.

2) Meet some members of the Movement who do not belong to your Company and make a swop pin to give to one of these people.

3) Save up and buy a World Badge and know what its symbols mean.

Note: Parts of this badge may be tested by your Unit Guider provided at least two clauses are tested by an outside tester.

1983 Guide Badge Book - Challenge Badge


You must pass eight clauses of your own choice.  At lest one of these must be from each section.

I

1) Using Scout's pace cover a mile (1.6 km) in 12 minutes, remembering and delivering a verbal message.

2) Learn to swim and swim 25 metres or if you can already swim, learn life-saving backstroke and tow someone of your own size for 15 metres by any approved hold.

3) Climb 3 metres up a rope ladder or rope, or walk 6 metres over a rope bridge.

4) Go on foot for an expedition of not less than 4 miles.

II

1) Make a simple garment by knitting or sewing.

2) Prepare, cook, and serve a two-course meal unaided, and clear away and wash up afterwards.

3) Wash and iron a garment of your own.

4) Show how to deal with fire and electrical accidents in the home, control bleeding, treat cuts, burns, and fainting; and realise the importance of preventing the development of shock.

III

1) Make either a puppet or soft toy.

2) Make a table decoration of flowers, twigs, and/or leaves.

3) Sing four Camp-Fire songs, or make your own musical instrument, or tell a story.

4) Write either a short poem, or a sketch taking at least 6 minutes to perform.

IV

1) Light a fire out of doors and cook on it.

2) Know your neighbourhood so that you are able to give clear directions to a stranger.

3) Demonstrate the practical use of square lashing and four of the following knots: clove-hitch, round turn and two half-hitches, sheetbend, timber-hitch, donkey-hitch, double overhand, fisherman's, packer's, reef.

4) Draw, photograph, or describe at least eighteen natural specimens which you have seen growing and now something about them.

V

1) Hear or read two stories about people, places, or events in the history of the Guide Movement.

2) Meet some members of the Movement who do not belong to your Company and make a swop pin (badge) to give to one of these people.

3) Save up and buy a World Badge and know what its symbols mean.

4) Pass a Be Prepared test arranged by the tester, to include improvisation, dealing with a sudden emergency, coping with change of plans, unexpected situations and difficult or unusual jobs.

Note: Parts of this badge may be tested by your Unit Guider provided at least two clauses are tested by an outside tester.

1986 Guide Badge Book - Challenge Badge


You must pass eight clauses of your own choice.  At lest one of these must be from each section.

I

1) Using Scout's pace cover a mile (1.6 km) in 12 minutes, remembering and delivering a verbal message.

2) Learn to swim 25 metres or if you can already swim, learn life-saving backstroke or sidestroke and tow someone of your own size using a buoyant aid.

3) Climb 3 metres up a rope ladder or rope, or walk 6 metres over a rope bridge.

4) Go on foot for an expedition of not less than 4 miles.

II

1) Make a simple garment by knitting or sewing.

2) Prepare, cook, and serve a two-course meal unaided, and clear away and wash up afterwards.

3) Wash and iron a garment of your own.

4) Show how to deal with fire and electrical accidents in the home, control bleeding, treat cuts, burns, and fainting, and realise the importance of preventing the development of shock.

III

1) Make either a puppet or soft toy.

2) Make a table decoration of flowers, twigs, and/or leaves.

3) Sing four Camp-Fire songs, or make your own musical instrument, or tell a story.

4) Write either a short poem, or a sketch taking at least 6 minutes to perform.

IV

1) Light a fire out of doors and cook on it.

2) Know your neighbourhood so that you are able to give clear directions to a stranger.

3) Demonstrate the practical use of square lashing and four of the following knots: clove-hitch, round turn and two half-hitches, sheetbend, timber-hitch, donkey-hitch, double overhand, fisherman's, packer's, reef.

4) Draw, photograph, or describe at least eighteen natural specimens which you have seen growing and know something about them.

V

1) Hear or read two stories about people, places, or events in the history of the Guide Movement.

2) Meet some members of the Movement who do not belong to your Company and make a swop pin (badge) to give to one of these people.

3) Save up and buy a World Badge and know what its symbols mean.

4) Pass a Be Prepared test arranged by the tester, to include improvisation, dealing with a sudden emergency, coping with change of plans, unexpected situations and difficult or unusual jobs.

Parts of this badge may be tested by your Unit Guider provided at least two clauses are tested by an outside tester.

1989 Guide Badge Book - Challenge Badge


You must pass eight clauses of your own choice.  At lest one of these must be from each section.

I

1) Using Scout's pace cover 1.6 km (1 mile) in 12 minutes, remembering and delivering a verbal message.

2) Learn to swim 25 metres or if you can already swim, learn life-saving backstroke or sidestroke and tow someone of your own size using a buoyant aid.

3) Climb 3 metres up a rope ladder or rope, or walk 6 metres over a rope bridge.

4) Go on foot for an expedition of not less than 6.437 km (4 miles).

II

1) Make a simple garment by knitting or sewing.

2) Prepare, cook, and serve a two-course meal unaided, and clear away and wash up afterwards.

3) Wash and iron a garment of your own.

4) Renew a washer on a tap.

III

1) Make either a puppet or a soft toy.

2) Make a table decoration of flowers, twigs, and/or leaves.

3) Sing four Camp-Fire songs, or make your own musical instrument, or tell a story.

4) Write either a short poem, or a sketch taking at least 6 minutes to perform.

5) Write a program for a micro-computer and demonstrate its use.

IV

1) Light a fire out of doors and cook on it.

2) Know your neighbourhood so that you are able to give clear directions to a stranger.

3) Demonstrate the practical use of square lashing and four of the following knots: clove-hitch, round turn and two half-hitches, sheetbend, timber-hitch, donkey-hitch, double overhand, fisherman's, packer's, reef.

4) Draw, photograph, or describe at least eighteen natural specimens which you have seen growing and now something about them.

V

1) Hear or read two stories about people, places, or events in the history of the Guide Movement.

2) Meet some members of the Movement who do not belong to your Company and make a swop pin (badge) to give to one of these people.

3) Save up and buy a World Badge and know what its symbols mean.

4) Pass a Be Prepared test arranged by the tester, to include improvisation, dealing with a sudden emergency, coping with change of plans, unexpected situations and difficult or unusual jobs.

Note: Parts of this badge may be tested by your Unit Guider provided at least two clauses are tested by an outside tester.

1991 Guide Badge Book - Challenge Badge


Choose and pass eight clauses.  One clause must be chosen form each part.

Part I

1) Cover 1.6 km (1 mile) in 12 minutes using Scout's Pace.  Remember and deliver a verbal message.

2) Learn to swim 25 metres, or if you can already swim, learn life-saving backstroke or sidestroke and tow someone of your own size using a buoyant aid.

3) Climb 2 metres up a rope latter or rope, or walk 6 metres over a rope bridge.

4) Go on foot for an expedition at least 6.437 km (4 miles) long.

Part II

1) Knit or sew a simple garment.

2) Prepare, cook and serve a two-course meal on your own.  Clear away and wash up afterwards.

3) Wash and iron a garment of your own.

4) Renew a tap washer.

Part III

1) Make a puppet or a soft toy.

2) Make a table decoration of flowers, twigs, and/or leaves.

3) Sing four camp-fire songs, make your own musical instrument or tell a story.

4) Write a short poem or a sketch which takes at least 6 minutes to perform.

5) Write a program for a micro-computer and show how to use it.

Part IV

1) Light a fire out-of-doors and cook on it.

2) Know your neighbourhood well enough to be able to give clear directions to the tester.

3) Demonstrate the practical use of square lashing and four of these knots: clove hitch, round turn and two half hitches, sheetbend, timber hitch, donkey hitch, double overhand, fisherman's, packer's, reef.

4) Draw, photograph or describe at least eighteen natural specimens which you have seen growing.  Know something about them.

Part V

1) Hear or read two stories about people, places or events in the history of the Guide Movement.

2) Meet some members of the Movement who are not in your unit, and make a swop pin (badge) to give to one of them.

3) Save up and buy a World Badge.  Know what it's symbols mean.

4) Pass a Be Prepared test arranged by the tester.  This will include improvisation, dealing with a sudden emergency, coping with change of plans, unexpected situations and difficult or unusual jobs.

Part of this badge may be tested by your Unit Guider, provided at least two clauses are tested by an outside tester.

1995 Guide Badge Book - Challenge Badge

Notes: 
* Choose and pass eight clauses.  One clause must be chosen from each part.
* Part of this badge may be tested by your Unit Guider, provided that at least two clauses are tested by an outside tester.
Part I
1) Cover 1.6km (1 mile) in 12 minutes using Scout's pace (run 20 paces, walk 20 paces).  Remember and deliver a verbal message.
2) Learn to swim 25 metres, or if you can already swim, learn life-saving backstroke or sidestroke and two someone of your own size using a buoyant aid.
3) Climb 3 metres up a rope ladder or rope, or walk 6 metres over a rope bridge.
4) Go on foot for an expedition at least 6.5km long.
5) Meet a physical challenge set in consultation with your Guider and tester.
Part II
1) Knit or sew a simple garment.
2) Prepare, cook and serve a two-course meal on your own.  Clear away and wash up afterwards.
3) Wash and iron a garment of your own.
4) Renew a tap washer.
Part III
1) Make a puppet or a soft toy.
2) Make a table decoration of flowers, twigs and/or leaves.
3) Sing four campfire songs, make your own musical instrument or tell a story.
4) Write a short poem or a sketch which takes at least six minutes to perform.
5) Use a program on a micro-computer.
Part IV
1) Light a fire out of doors and cook on it.
2) Know your neighbourhood well enough to be able to give clear directions to the tester.
3) Demonstrate the practical use of square lashing and four of these knots: clove hitch, round turn and two half hitches, sheetbend, timber hitch, donkey hitch, double overhand, fisherman's, packer's, reef.
4) Draw, photograph or describe at least 18 natural specimens which you have seen growing.  Know something about them.
Part V
1) Hear or read two stories about people, places or events in the history of the Guide Movement.
2) Meet some members of the Movement who are not in your unit, and make a swap pin (badge) to give one of them.
3) Save up and buy a World Badge.  Know what it's symbols mean.
4) Pass a Be Prepared test arranged by the tester.  This will include improvisation, dealing with a sudden emergency, coping with change of plans, unexpected situations and difficult or unusual jobs.
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